Scythe was made with expansions in mind, the two missing factions on the game board are a testament to that. Since its release in 2016, three expansions have been released for the base game and they are all top-notch. Which one is worth getting first?
So far, each expansion to Scythe has brought something different to the game and made a big impact on how it is played. The strategies in the base game revolve around understanding how each of the factions worked, so throwing more factions in to the mix really changes this up. Fortunately, the factions in the expansions are just as well thought out as the factions in the base game, which is what made this one of the best strategy games out there.
Each of these expansions can be played without requiring any of the others, but they are also all compatible with each other so that you can use them all at once. Before we dive any deeper, it’s worth noting that only Scythe: Invaders from Afar gives you the two missing factions and ups the max player count to 7.
Major Scythe Expansions
Here is the order that the main expansions for Scythe came out:
Let’s get into the details of each expansion. Here is a ranked list, they are all really excellent expansions so even #3 on the list is fantastic.
#1: Invaders from Afar
This expansion was released in 2016, soon after the base game came out. It will be immediately obvious to anyone that owns Scythe how this expansion plays into the base game.
There is really only one major components to this expansion:
- 2 New Factions – Includes new components that every other faction has (mini’s, faction mats, etc.)
So this expansion fills those two unused faction spaces on the board and raises the maximum player limit to 7 players. That is the main reason to get this expansion and, although it isn’t required, it feels like this expansion is really a part of the base game.
Along with that, there are 6 Automa cards and a plastic insert for organizing the box. Overall, it doesn’t feel like you have the full game of Scythe without owning this expansion.
However, this expansion doesn’t change the game much (as some of the other expansions do. It just gives us more of the same great game.
#2: The Rise of Fenris
This is the most recent expansion to Scythe. It is also the largest and most unique of the set of expansions out for the game.
Here are the main things that this expansion brings to the table:
- Campaign Mode – 8 game campaign that adds a legacy aspect to Scythe
- Modules – 11 modules that can be used in different combinations
If you enjoy legacy games, this should be the first expansion on your list. The campaign mode essentially turns this into a legacy game, although there isn’t anything in the campaign that can’t be replayed with different groups.
On top of that, the modules add various different modes of gameplay for Scythe, including a module that turns the game into a co-op game.
Overall, this is a fantastic expansion and for many people it maybe even more worthwhile than Invaders from Afar.
#3: The Wind Gambit
Although this is the last expansion on our list, it is an absolutely great expansion. There are two things included with this one:
- Airships – Each faction gets 1 new airship unit
- Resolutions – These tiles change the way the game ends replacing the standard end-game triggers
The airship mechanics in this expansion add a ton of depth to the game, especially if you and your group are already very familiar with each faction. Additionally, the resolution cards add another variable that changes the game up pretty drastically.
In the Scythe strategy guide, the standard star-based trigger for the end of the game comes into play often because it is so important to time the final move. This expansion completely upends that and gives you yet another variable that makes this game extremely hard to master.